Chapter 7: Uncommon Kinds Of Scenes
There are scenes that can happen in a game of Lost In A Sexy Dungeon that can’t really work in the normal Scene frame work. Such Scenes where only the Player is involved in or a Scene where the Player’s life is on the line and they couldn’t possibly see themselves trying to seduce the Scene in question. In Scenes like these there are Self Scenes and Dangerous Scenes.
Self Scenes
Self Scenes are scenes that only include the Player in the story. They could be trying to sneak into a building, climbing a very high cliff, or making their way through dangerous swamp land. In a Scene like this the Player is the only one that makes a move and they can not ever use their Lust dice. They always simply say what they are doing and roll their three dice. The Scene at hand only has one Core Stat they can roll at know as its Difficulty, but it works the same way any Stat does if the player rolls it or passes it. If the Player fails their roll then the Game Master rolls on a table to decide the result. After that the Player can back away, since there is nothing really keeping them there typically or they can roll at the Stat again. This keeps going until the Player wins the Scene, the Player pulls back, or if the rolls go really badly and the Scene wins.
Here are some examples of Self Scenes.
Crack A Safe:
Description: You find before you hidden behind the painting frame a small safe. You’re sure there is something good to be found inside of it. Maybe you can crack it open?
Difficulty: D8
On a fail as the Game Master roll a D4
- Hurt Hand: A D6 is rolled against the Players Might Core Stat. If it hits it or passes it their Might is rolled and then lowered.
- A Dog Barks: A dog can be heard barking off in the background. This is a D8 roll against the Players Control Core Stat and if it hits or passes their Control they roll it and then lower it.
- Alarm Set Off: The Player has triggered an alarm system and it is now blaring. This is a D8 roll against the players Control Core Stat and if it hits or passes their Control they roll it and then lower it. If they fail another roll for this Scene then option 4 is used.
- Caught In The Act: The owner of the home walks in on the player, catching them in the act.
Craft A Weapon:
Description: You work hard at a roaring fire, smashing a fine weapon into proper shape. Hopefully it can help you in your deadly fight to come.
Difficulty: D8
On a fail as the Game Master roll a D4
- Burning Heat: The heat is to much for the Player causing them to be exhausted by the process. A D6 is rolled against their Speed. If it hits it or passes it their Speed is rolled and then lowered.
- Warped Shape: The weapon the Player is working on has actually gotten worse! The difficulty of the Scene goes up by one dice value.
- CRAP! YOU’RE ON FIRE!: Well, it happened, the Player has caught on fire from the heat. That can’t be good. This is a D12 roll against the Players Might Stat and if it hits or passes their Might they roll it and then lower it.
- Busted: The weapon is broken completely due to how the Player has handled it. They can no longer craft it.
Dangerous Scenes
Dangerous Scenes are Scenes where the player’s life is in danger and they have no interest in seducing the people in the Scene with their Lust. In these Scenes there is no Sexy Dice. Instead there is a Danger Dice set at the start of the Scene by the Game Master that always stays the same. The Lust dice also can’t be rolled in these scenes and the player can’t do a Lust roll. Instead the Lust dice is replaced by the Fear dice. At the start of the Scene it is always a D4 but every time the player fails a roll it could go up. When the player does fail a roll they roll a D12. With a 1-6 it stays the same. A 7-11 it goes up by one dice value and with a 12 it goes up by 2. If it is ever maxed out by going over a D12 it resets back to a D4 and a special ability of the Dangerous Scene is triggered which can be extremely devastating. Unless noted in the Special Features a Game Master can’t cause a player to make a Fear roll on their move by hitting a Core Stat with their roll. They can only have the roll impact the Core Stat. They also can’t spend a Trick to have the player do a Fear roll. This Fear and Danger dice our rolled with the Dangerous Scenes’ Core Stat.
A player still can’t die in game to a Dangerous Scene no matter how harmful it is, though if it does win the results for the player can’t be good. What fallows are some examples of Dangerous Scenes.
Skeleton Hord:
Description: A handful of fleshless undead, walking skeletons, pull themselves out of the dirt around you. You can tell they mean business as in they are going to try and rip you apart or perhaps kidnap you for the dark necromancer they serve.
Danger: 0, this Scene has no Danger dice at first to roll.
Core Stats:
- Charm: D4
- Speed: D8
- Wits: D4
- Might: D6
- Control: D8
Special Features:
- Surrounded: If the player’s Fate dice ever rolls a 1 or a 2 a new skeleton drags themselves out of the dirt, lifting the Danger dice by one level. The first time it gets lifted it becomes a D4. The highest it can get is a D12.
- Knows No Fear: If the player tries to threaten the Skeletons with their roll then the roll itself suffers a -4.
Fear Ability:
- Pulled Down Into The Grave: Two skeletal hands pop out of the dirt and try to grab the players feet, if it succeeds the player is pulled down, causing them to be partially buried. The player has to make a Core Stat roll to prevent this and needs to hit a D8 to prevent it. If they don’t then on the rest of their turns for this Scene their Might and Speed rolls suffer a -2. If the player passes the roll or fails it the Danger dice goes up by one level.
UFO Attack!:
Description: A massive black disc like saucer the size of a football field simply floats before you. Red lights turn on all over its under side, shooting their rays in all directions, the heat coming off of them burning your skin and the odd hums playing from the ship confusing your senses. It seems to want to destroy you.
Danger: D10
Core Stats:
- Charm: D10
- Speed: D12
- Wits: D12
- Might: D12
- Control: D10
Special Features:
- Burning Beams: The hot beams of the ship can set the Player on fire. If the beams are in use for a Might or Speed roll and the Danger dice rolls a 10 and the roll hits or passes the player’s Core Stat then the player catches on fire. On the players next turn before they can move their Might Score has a single D10 rolled against it that can also hit and potentially lower it.
- Confusing Hum: The Game Master can spend a Trick to cause the player to be potentially confused by the strange hum coming from the UFO. This is a Charm roll for the UFO and if it passes it not only is the Player’s Core Stat rolled and then lowered, they need to do a Fear roll. On top of that on the Player’s next turn a dice is rolled to decide which Stat of the UFO they roll against, as they don’t currently fully control their actions. It’s a D10. 1-2 is Charm, 3-4 Speed, 5-6 Speed, 7-8 Might and 9-10 control.
Fear Ability:
- Tractor Beam: The UFO uses its tractor beam to try and catch the player. The player has to make a Core Stat roll to prevent this and needs to hit a D12 dice value. If they fail they are grabbed by the tractor beam and paralyzed by it. The player can no longer use their Might or Speed in this Scene and the Danger dice becomes a D12.
Ending Comments
The three dice rolling mechanics, the open and creative ways Benefits are used in this system, the multiple kinds of health pools for the Player and the Scenes and the open minded style of playing most anything in a Scene of game play in this system were all inspired by the Tales Of Xadia RPG system. The use of a D12, some elements of how Settings were handled and elements of the Game Master advise were inspired by the Daggerheart RPG system. Some of the Benefits were inspired by Dungeons & Dragons 5th Addition classes and species options. Saying that though this system has strived to be its own thing and be as different as it can from other RPG system. Playing Tales Of Xadia, Daggerheart, or Dungeons & Dragons are all very different experiences then playing this. Still they are great systems in their own right and are greatly enjoyable and I can’t recommend them enough.
I want to give special thanks to the people that tested this game system with me. It should be noted this game system was made fully and only for fun and stuff like proper game balance was never much of a concern while making this system.
Lastly, I want to thank anyone who has taken the time to read all of this. Hopefully you get some fun games out of this system. Enjoy playing!